Friday, December 29, 2006

Linux Conference 2007

From the Linux Conference has just been announced at http://lca2007.linux.org.au/

By way of background, linux.conf.au is one of the world's best Open Source and Free Software developer community conferences! A purely volunteer effort, it is hosted in a different Australasian city each year, and attracts some of the best minds in the world of Open Source and Free Software. Make sure you don't miss the chance to hang out and learn with the best.

Wednesday, December 20, 2006

Computer-simulated training on the rise

Computer simulations give safe but realistic training to teachers, military personnel, and others

From eSchool News staff and wire service reports
http://www.eschoolnews.com/news/showStoryts.cfm?ArticleID=6742

Computer simulations, which have been used for years as training tools by the military and airlines, are increasingly finding their way into professions such as teaching, policing, sales, and other fields that depend more on interpersonal skills than technical proficiency. These so-called "social simulators" chase an elusive goal of replicating human behavior--but their proponents say they provide a safe environment that can be used any time and are a cost-cutting alternative to face-to-face training.

December 19, 2006—A loud boy launches spit balls at a classmate. Another kid slumps in his seat, oozing apathy and his desire to be anywhere else. Other students laugh mockingly and make inappropriate sounds as the rookie teacher faces his worst classroom nightmare.
It's no easy job to regain control and coax the students into writing an essay about what they did last weekend. Fortunately for the teacher, it was only a computer simulation.

The children are a mix of virtual humans projected on a screen and an out-of-sight actress who provides their gestures and dialogue. As the teacher interacts with each kid, the actress assumes the student's identity and movements with the help of technology that senses her motions. Computer simulations, which have for years been used by the military and airlines, are increasingly finding their way into professions such as teaching, policing, sales, and other fields that depend more on interpersonal skills than technical proficiency.

The STAR Classroom Simulator, a partnership between Simiosys LLC, the Haberman Educational Foundation, and the University of Central Florida, mixes computer technology and a human role-player. It's currently in trial and is expected to be commercially available within a year.

"I thought it was a great device to see how you would respond in a spontaneous situation with a student that might be either aggressive or have some repressive tendencies," said Kevin Gouvia, a former teacher at an Orlando-area urban high school who recently tried the simulator.
Randall Shumaker, director of the University of Central Florida's Institute for Simulation and Training, said simulators could give realistic but safe training to teachers, whose mistakes can be traumatizing, or suicide prevention counselors, whose errors can be fatal.

"The dropout rate for urban teachers is 40 or 50 percent," Shumaker said. "Part of the reason appears to be they just get thrown into the fires. We can build systems that give people a graded approach, so you expose them to this in a virtual world and gradually turn up the heat." The STAR Classroom Simulator isn't the first such system to take a simulation-style approach to teacher education.

David Gibson, currently president of Curveshift, worked at Vermont Institutes to develop "SimSchool," which he describes as "a flight simulator for teachers." The online program is designed to allow persons who would like to become teachers "to try things out" online, by assigning tasks to students and talking with them, explains Gibson. The program provides moment-by-moment feedback on how the user has performed, he notes, to prepare them for future careers as educators.

While many lament that people are losing their face-to-face social skills because of cell phones, eMail, and text-messaging, others are receiving computer training on how to interact with other humans in the most delicate situations.

SIMmersion LLC, a Columbia, Md., company partially owned by Johns Hopkins University, has developed interrogation simulations for the FBI by filming actors giving different responses, including gestures, to a range of potential questions that an agent might ask.

The footage is then built into a program that responds to a list of questions typed or spoken by the trainee. Unlike the STAR Classroom Simulator, where responses are controlled by a live actor, the responses are controlled by the computer program itself.

In one, "Rasheed" is a potential informant whom agents must cultivate by demonstrating sensitivity to Arab culture.

Being too abrupt with Rasheed, or telling him that his wife is beautiful, will offend him, and his demeanor will change. Sometimes Rasheed is open, sometimes not, and his motives for talking differ, meaning the same conversation will never occur twice, said Dale Olsen, SIMmersion's president. The system teaches rapport-building with the subject, rewarding a sensitive approach and punishing blunders.

Still, Rasheed is limited- he can't talk about every subject, because that technology is several years, maybe decades, away.

All social simulators chase an elusive goal of replicating human behavior.
"We don't quite understand all the things we need to know, and we can't quite make the [virtual humans] advanced enough," Shumaker said. But the advantage comes from providing a safe environment that can be used any time and is a cost-cutting alternative to hiring multiple actors.

"You can't necessarily practice dealing with real people, because if you do, you will harm people," Olsen said. "People could die, or you could get sued."

SIMmersion also has developed a program to help Army chaplains identify and treat soldiers who have suicidal tendencies, and the company will release a simulation in January that trains people how to counsel a woman who was just raped. Olsen said he is talking with companies in the communications and pharmaceutical industries to develop tailored programs that train in performance evaluation and sales.

Randall Hill, executive director of the Institute for Creative Technologies at the University of Southern California, created a cultural awareness trainer for the military that combines computer imaging with real props. But he also hopes the technology has a much broader application. "I want to see these technologies used to transport you to another time and place and be able to interact with people from other cultures," Hill said. "I think we can enhance social skills and cultural knowledge."

Links:
Simiosys LLChttp://www.simiosys.com

Haberman Educational Foundationhttp://www.altcert.org

University of Central Florida's Institute for Simulation and Training
http://www.ist.ucf.edu

SIMmersion LLChttp://www.simmersion.com

Institute for Creative Technologieshttp://www.ict.usc.edu

Monday, December 11, 2006

Ten Secrets of Successful Simulations

An experiential simulation can be a wonderful training method. But it’s easy to create a one that is not as effective as it could be. Here are some suggestions for improving your chances of being successful.

One of the most satisfying experiences in training or education, no matter what the subject, is the so-called "Aha!" moment, that instant when sudden, spontaneous insight cuts through the tangle of loose ends in a learner's mind to reveal a,memorable truth.

Having spent nearly 40 years designing experiential simulations, I believe simulations are the most likely teaching method to create those "Aha!" moments. In a simulation called "StarPower," the moment occurs when trainees, who might be police officers or corporate managers, unexpectedly realize that the only way to keep power over others is not to use it.

In "BaFa' BaFa’," the moment comes when trainees suddenly grasp the idea that good intentions can actually worsen cultural misunderstandings. In a team-building simulation called "Pumping the Colors," it happens when trainees abruptly comprehend that the rules a team operates under are actually the team's responsibility.


Read the full article at:
http://www.stsintl.com/business/articles/tensecrets.html

Website Focus: The National Centre For Simulation

From the website-
Just imagine it – firefighters rescuing victims from a burning building without the slightest chance of injury – students whose lecturers are world leaders – first responders and emergency personnel in rural communities with instant access to hands-on medical training – and theme park guests whose day ends with a true “Top Gun” flight experience.

Because of a unique and innovative organization, these dreams are reality. The National Center for Simulation (NCS) was formed in 1993 as the link among the defense industry, government, and academia on behalf of the entire simulation, training, and modeling community. Its mission is to facilitate networking among its growing local, national, and international membership and potential partners and customers in government, industry, education, and commerce.

As a forum, showcase, advocate and archive for simulation, training, and modeling knowledge and resources, NCS works to strengthen the simulation community’s synergy, foster innovation, and tell the story of modeling, simulation, and training to decision makers and the general public. NCS members actively create an environment where collective efforts result in new awareness and applications for military readiness, space exploration, health care, transportation, education, entertainment, and technology development.


NCS is headquartered in Orlando, Florida – home of the Simulation Center of Excellence and more than 180+ modeling, simulation and training companies, the University of Central Florida, and two military simulation and training commands.


Go to: http://www.simulationinformation.com/cms/

Website Focus: Action Training Systems

Intersting website for those invovled in the emergency services and looking for simulations...

Go to: http://www.action-training.com/default.asp

Website Focus: Digital Combusiton

Intersting website for those invovled in the emergency services and looking for simulations...

Go to: http://www.digitalcombustion.com/

Website Focus: Wildfire Simulator

Intersting website for those invovled in the emergency services and looking for simulations...

Go to: http://www.pbs.org/wgbh/nova/fire/simulation.html#

Website Focus: Emergency Services Interactive Systems

Intersting website for those invovled in the emergency services and looking for simulations...

Go to: http://www.firesimulator.com/

Sunday, December 03, 2006

Proof of Learning: Assessment in Serious Games

In Houston, Texas, a new hire steps onto a simulated offshore drilling platform and rehearses safety protocols. In Washington, D.C., a firefighter surveys a digital raging forest fire and chooses locations for trenches and firebreaks. A soldier in Iraq prepares for an upcoming mission using a detailed simulation of the urban battlefield. And a high school student in Portland, Oregon, manages the political campaign of Abe Lincoln as he tries to beat out Rudy Giuliani in the presidential elections of 2008.


Read the full article at:
http://www.gamasutra.com/features/20051019/chen_01.shtml

Website Focus: Serious Games Europe

SERIOUS GAMES EUROPE
Serious Games Europe is your professional one-stop gateway for information, news, events and views for games with an agenda. Serious Games Europe brings professionals looking to use games for more than just entertainment together with games developers, technical experts and, as importantly, other professionals who are using games seriously.


Go to:
http://www.seriousgameseurope.com/index.php?option=com_frontpage&Itemid=1

Websute Focus: Serious Games Initiative

The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy.


Go to- http://www.seriousgames.org/index2.html

Serious Games: Improving Public Policy through Game-Based

In today's public policy environment, computer simulations have become important modern-age tools used to affect the policy debate and implementation process in a variety of areas. Whether they run on supercomputers in the national labs or use off-the-shelf statistical packages and spreadsheets, complex models and simulations are critical in helping scientists, policymakers, and others forecast, examine, and educate people concerning the potential outcomes and effects of public policy.

Given the importance of these models and simulations, it is critical to examine if they are being built as accurately and effectively as possible and whether the models are reaching the widest possible audience. This paper, written by a leading web-technology firm, examines the promise of game-based simulation as applied to public policy.


Read the full paper at-
http://wwics.si.edu/subsites/game/index.htm

Saturday, December 02, 2006

Lemonade Stand

Want a fun way to teach your kids basic maths and business skills?
Check out the Java game, Lemonade Stand.

Go to http://www.lemonadegame.com/

Friday, December 01, 2006

FLVS debuts forum for virtual teachers

Article at eSchool news

http://www.eschoolnews.com/news/showstoryts.cfm?Articleid=6726

FLVS debuts forum for virtual teachers Monthly forum encourages educators to share best practices, knowledge

By Corey Murray, Senior Editor, eSchool News

As interest in online learning among U.S. students continues to mount, the Florida Virtual School, one of the nation's largest institutions in support of online learning, has announced the creation of a new web-based forum dedicated to meeting the needs of online instructors.

Organizers say monthly discussion sessions featuring some of the brightest minds in online learning will provide educators with an opportunity to collaborate, share ideas, and build stronger online learning environments for K-12 students. November 29, 2006—As virtual school enrollments continue to climb nationwide, school administrators are faced with an important question: How to prepare traditional teachers for success in an increasingly online world.


Looking to establish a running dialogue between online educators around the best ways to manage and improve online learning opportunities for students, the Florida Virtual School (FLVS), one of the nation's largest institutions of online learning, has come forward to sponsor a series of web-based discussions on the topic.


Called Virtual School Community of Practice (CoP) forums, organizers have billed the monthly online discussions as a way for educators to exchange best practice solutions and share professional insights about what it takes to build and sustain effective online learning communities.


This year, experts say, as many as 1 million students nationwide are enrolled, or will enroll, in online courses. And that figure is expected to climb by as much as 25 percent annually, said Julie Young, FLVS president and chief executive officer.


"Together as educators, we can best serve the needs of students by collaborating, sharing our intellectual knowledge through regular communications to ensure that online learning remains cutting edge and continues to meet the educational needs of students," Young said. "Our hope is that through these regular online forums we will build upon a movement among online educators to exchange lessons learned on how to bring inventive strategies into education and keep today's students engaged and challenged."


Sixty online educators from 13 states participated in the inaugural CoP forum Nov. 20. During the program--which focused on motivating students enrolled in online courses--educators talked about the need for open and frequent communications with students and parents. Other topics included the use of interactive whiteboards, tutorials, motivational tactics, and effective feedback to ensure student success in the online classroom.


In addition to monthly sessions CoP members have access to the community's web site, where they will find additional resources and networking opportunities in support of effective teaching.
Highlights include an archive of monthly forum sessions; threaded discussions on various topics related to online teaching; information resources and best practices and strategies; knowledge bases to which members can contribute; access to colleagues tackling similar challenges; a forum for research and implementation questions; and other opportunities for professional collaboration.


To participate in the program, educators must pay a fee of $200. The fee grants access to 10 webinars throughout the year, according to Young, as well as the companion web site and related online resources. While the lion's share of the money collected by FLVS will go toward supplying the bandwidth and resources for the online forums, Young said, part of the proceeds also will go to building out new online courses, which will be available to virtual institutions using FLVS content nationwide.


FLVS educators will be active participants in the forum, Young said, but the CoP invites the insights and knowledge of veteran online instructors and novices alike.
"Having input from a variety of online leaders gives folks a melting pot to draw their ideas from," she said. "Our goal is to be a community that is open to any educator. Regardless of where [educators] are in their journey to become better online teachers, we would encourage them to sign up." Though still in its early phases, the forum already is attracting the attention of some of the nation's leading voices for virtual instruction.


"One of the challenges with teaching is that teachers are often isolated within a classroom and want to share their instructional strategies that work, but are limited by the time, schedule, or structure in a traditional school day," said Susan Patrick, executive director of the North American Council for Online Learning. "This is a great idea to support improving online teaching and increasing access to a professional community of online teachers."


A second online forum on the topic of time-management strategies for online teachers is scheduled for Dec. 14. FLVS will host the forum, which will include experts from a range of virtual schools and online learning programs.


Additional topics for January and February include: academic integrity, reading, and ELL strategies, organizers said. Young said the topics for each program were chosen with the input of FLVS educators and clients.


For more information about the CoP, educators are encouraged to visit the web site at: http://tinyurl.com/vln3q

Links:
Florida Virtual Schoolhttp://www.flvs.net/


North American Council for Online Learninghttp://www.nacol.org/