Unlimited Learning- Computer & Video Games In The Learning Landscape
An interesting read...
Introduction
In the ‘glass half-full’ camp were observers who could see that children whose attentions
wandered elsewhere in their lives, for example at school, were unexpectedly very, very
focused. For this camp, a journey began in what has become something of a quest for
the Holy Grail. In this case, the Grail was learning software that was as seductive and
engaging as computer games.
Some of the earliest educational software was seductive, engaging, challenging and evocative
because it was written by the same teams that were in parallel developing the cool games.
On-screen snooker became an exploration of bearings, while virtual football an exercise in
maths and probability. Schools mattered in the market because a lot of the nation’s best
computers were in schools. There were more computers in school than on the high street.
Read the full pdf document at- http://tinyurl.com/yhdj8m
0 Comments:
Post a Comment
<< Home